about
Calder Hulse is a sound designer and electronic music practitioner working at the intersection of real-time processing, spatialisation, and timbral transformation. His practice centres on the development of interactive digital systems conceived as performable instruments, in which harmonic and timbral behaviour emerges through live input and physical gesture.
Drawing on spectral analysis, buffer-based architectures, and multidimensional control interfaces, he designs environments that integrate acoustic sources, digital signal processing, and performer-driven control into responsive sonic frameworks. Processing is treated not as post-production, but as an active component of performance.
Alongside these system-focused studies, he has designed sound for video games, short films, and visual performance and installation contexts, applying similar principles of spatial and timbral design within collaborative media environments.
Current areas of investigation include real-time polyphonic expansion of monophonic sources, stochastic temporal architectures, and continuous timbral interpolation within live performance systems.
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